Is it possible to create a game in which two players will need to interact in order to achieve a common goal, but the game will not imply a network mode? Of course! And a striking example of this is money-movers. You will control two characters at once, which perfectly complement each other and together are able to solve any problems.
You have to control two diametrically opposite characters, each of which is good in its own field. One is strong, the second is agile, one carries heavy loads, the second climbs up high walls. In other words, this is ideal teamwork that should lead you to wealth.
Your characters are professional crackers who climb into impassable buildings, are able to deftly bypass the defense system, and scoop up a huge amount of looted gold. It is important to remember that each character performs a specific list of actions. If the level does not allow one of the characters to leave the dead corner, then with a high degree of probability this should be facilitated by another character. There are no absolutely hopeless situations in the game. You just need to think a little and find a solution.
With each new level, the complexity of the missions will increase. At the same time, your income will increase. If in the initial stages you earn fairly modest sums of money, then over time your production will increase significantly. However, with great income comes greater complexity. You are waiting for not just locked doors and hidden buttons that activate the elevators, but the real works of security art. If you think that this time you can’t cope, then carefully look at the conditions for passing through laser sensors or other detection systems. Perhaps one of the characters can go through them, who can deactivate the entire system on the other side of the corridor. In other words - try, experiment, and get more gold! And remember - at each level it is advisable to pick up all the bags of gold, otherwise why start a robbery?