The presented game is a great example of unique compatibility. Firstly, the project is a good format for the implementation of a mobile game that was very popular 20 years ago, where the character has to push certain objects into the right sections of the map. And secondly, the developer was able to combine an indie game with a 3D design, which is a very unusual collaboration, and it all turned out to be surprisingly attractive. Axel Dungeon is a great way to have fun, train your logic, and set a couple of new personal records.
Before you is a location, which is limited space. On the level, several cells differ in color from the rest of the floor. These cages are where you will have to drag the boxes.
The mechanics of the game is that your controlled character can push the boxes in front of them, but if you push the box against the wall, then it will not be possible to return it back. Objects cannot be grabbed or pushed by something else. The movement is made exclusively forward. It is for this reason that you carefully plan your every move and calculate the route in such a way that all the boxes end up at their final destinations.