It's scary to imagine what would have happened to computer games if people hadn't invented weapons. Whatever they serve in games — to implement insidious plans or plans for world domination, for self-defense, to spread evil and chaos or good and order — they are present in games almost everywhere. In quests — a primordially peaceful genre — weapons are found. Even puzzles sometimes contain a certain amount of militarism.

To achieve a maximum resemblance to real prototypes, many industry giants not only conduct tests of one or another model on their own (while also recording sound) but also actively consult with the military, who are familiar with this topic firsthand. Therefore, if we talk about pistols, guns, and other firearms present in online games, then, according to the feedback of players, their appearance and the speed and sound of shooting are transferred quite well.

For the most part, small arms are used in fantasy games, where magic has taken precedence over technological progress. And here, apparently attributing everything to the wave of a magic wand, the designers, for the sake of entertainment, create completely implausible models that are not only comfortable for shooting but even for wearing. Although, of course, there are games in which everything is in order with the realism of the design.

Third-person shooters don't depend much on the quality of shooting. They differ in dynamics, making it easier and more convenient to work out, for example, the vertical movement and mobility of the hero in general. Practice indirectly confirms this: there are much fewer purebred third-person shooters than first-person shooters. It's either a mix of genres or action-adventure.

It is pleasant to shoot when the shooting itself brings an obvious result. When, depending on the task, we understand that we have chosen a weapon that is suitable in terms of power, accuracy, and preferred range — in a word, according to the characteristics suitable for the situation. In the end, one way or another, everything comes down to how much damage the weapon can deliver to the enemy since even accuracy, mobility, and rate of fire primarily affect how many bullets eventually hit the enemy, how much damage they will suffer from this, and how many times you will need to repeat the attack until they calm down. The better a weapon works in a certain situation, the more pleasant it is to use it. Gun games can be divided into several main categories.

  • First of all, it is worth highlighting games where the heroes are provided with modern weapons: machine guns, rifles, pistols, grenades, and other shooting and exploding things, known to us mainly from action films. In these games, we mainly play as soldiers, policemen, or special forces who confront the enemy army or some kind of bandits. In them, you can usually buy weapons or take them from defeated enemies.
  • The second category is historical games. Here, we can wield swords, spears, sabers, bows, crossbows, maces, and other piercing and cutting devices. The main characters in such games are knights, legendary heroes, generals, and other personalities known to us from history books of the ancient and middle ages.
  • The third category is games with weapons of the future. Laser and electromagnetic guns, lightsabers, invisible camouflage, and exoskeletons — all that we can see now in science fiction films.

These and many other browser-based Gun Games can be played by any Internet user. They can help you relax, have fun, and even improve your reaction time and other skills. Choose any game in this category and use weapons in the virtual world.