In the era of the gaming industry development, single-player games began to yield popularity to multiplayer projects. This is not surprising, because until recently, users could not imagine how you can play with a person who is on the other side of the planet, and with the development of Internet technologies this option has become available. It is for this reason that most of the single-player projects have significantly lost in demand, and multiplayer games have come to the fore.
However, over the years, graphics processing technology and increased computing potential have brought game developers closer to creating true masterpieces that combine not only impressive graphics but also amazing storylines. By that time, the vast majority of users were bored with dynamic and thoughtless network games, which for the most part did not provide any “plot” and were only a good tool for creating a competitive component between two groups of users.
When the market saw the first single-player projects in the AAA format, the specialized publications unanimously began to claim that the future is in this format of games. There was some truth in this, but somewhat later, developers began to combine large single-user projects with network modes. Although now the emphasis remained on the specific actions of one player, and teammate help in such games was considered exclusively as help.
A similar evolutionary path of development has touched browser games, which are steadily following the path of development of full-size projects. More and more games began to appear in the "single-player" mode and this has a positive effect on the interest of gamers. You do not need to wait until the group is typed, you do not need to consider the interests of other users. Likewise, you do not need to take into account the strengths and weaknesses of your gaming session partners. You just enjoy the gameplay and can rely only on your own efforts.
Among other things, projects sharpened for a single game quite often please the high complexity of the game, which will allow you to enjoy the process of passing through. In multiplayer mode, such difficulty levels would be impossible, since the difference in the class of players would always be present and it would be a shame for stronger gamers to drag the weak on themselves and lose through no fault of their own. And here you are free to do what you want and no one will blame you for anything.